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BGMI tier list: every rank from Bronze to Conqueror explained

BGMI has ten tiers from Bronze to Conqueror. The full ranking order, the points each tier needs, how Conqueror is really decided and what the season reset now does.

Jul 31, 2024 · Updated Aug 9, 2026

BGMI tier list: every rank from Bronze to Conqueror explained

BGMI has ten tiers: Bronze, Silver, Gold, Platinum, Diamond, Crown, Ace, Ace Master, Ace Dominator and Conqueror. Nine of them are earned on points. Conqueror is not — it is reserved for the top 500 players on your server, which is why you can sit on a huge points total and still not have it.

BGMI tier list: the full ranking order

Tier Sub-ranks What it means
Bronze V to I Starting tier, lobbies are largely bots
Silver V to I Still mostly bots and casual players
Gold V to I Real players start outnumbering bots
Platinum V to I Positioning and rotations begin to matter
Diamond V to I Genuinely competitive lobbies
Crown V to I Close to full lobbies of real players
Ace None The first of the elite tiers
Ace Master None Semi-serious rank pushers
Ace Dominator None The last stop before the leaderboard
Conqueror None Top 500 on your server, in that mode

The sub-ranks run from V up to I, so Gold V is the bottom of Gold and Gold I is the top. The three Ace tiers and Conqueror have no sub-ranks.

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How many points each BGMI tier needs

Tier Points
Bronze 1,000 to 1,700
Silver 1,701 to 2,200
Gold 2,201 to 2,700
Platinum 2,701 to 3,200
Diamond 3,201 to 3,700
Crown 3,701 to 4,200
Ace 4,201 to 4,700
Ace Master 4,701 to 5,200
Ace Dominator 5,201 and above
Conqueror Placement, not points

One thing worth saying plainly, because no other guide does: the point tables published online do not agree with each other. The figures above are the most widely quoted set and the ones this page has always used, but you will also find respectable guides putting Ace at 3,700 and others starting Bronze at zero. The gaps run to several hundred points in the middle tiers.

The thresholds have been adjusted between updates and there is no official table to check against, which is how several versions ended up in circulation at once. So treat any number you read online, including ours, as a guide to the shape of the ladder rather than a promise. The authoritative figure is the one in your own game — open the rank screen and read the progress bar, which shows your current points and exactly how many you need for the next sub-rank.

How Conqueror actually works

Conqueror is the part of the system most players misunderstand, because it does not behave like the other nine tiers.

There is no points total that earns it. Once you are at Ace or above, you are competing for one of the top 500 places on your server’s leaderboard, and the cut-off moves every day as other players climb. The leaderboard refreshes daily, so the rank can be lost as well as gained without you playing a single match.

It is also split by mode. Solo, duo and squad each have their own leaderboard, and so do TPP and FPP. That means a player can be Conqueror in one mode and several tiers lower in another, and it is why “Conqueror” on its own does not tell you much without knowing which queue it was won in.

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What happens to your tier at the end of a season

Tiers do not carry over intact. At the end of each season your points are cut and you start the next one lower down, so that everybody competes for the top ranks again. A season runs roughly two months.

This is the part of the ranking system that has changed most, and old guides are still wrong about it. Under the previous system the drop was brutal and almost flat at the top: a Crown player restarted at Platinum III, and an Ace Dominator or a Conqueror at Platinum I. Everyone from Crown upwards landed within a couple of sub-ranks of each other, so a full season spent at the top of the ladder bought you almost nothing.

The current cycle-based system resets far more gently and scales the drop to how high you finished. A Conqueror now returns at around Crown I rather than Platinum I, Ace-tier players come back around Diamond, and everyone from Crown down restarts near the bottom of the ladder. The exact landing spot varies between cycles, so check the in-game season notes before assuming.

Your rewards are awarded on the highest tier you reached during the season, not the tier you are left with afterwards. Match statistics such as K/D carry across seasons untouched.

How to gain more points in a match

Survival time is the biggest single factor, which is why patient play climbs faster than aggressive play at lower tiers. Finishes matter, but they are not the whole calculation.

The other inputs are damage dealt, distance covered, healing, reviving teammates and airdrop supplies collected. A player who lands quietly, survives to the last few circles and contributes assists and revives will usually out-earn a player with more kills who dies in the first ten minutes.

Settings that actually help you rank up

Aim and control settings do more for a rank push than any amount of grinding. We have detailed guides on BGMI sensitivity settings and codes, on gyro sensitivity and how to tune it, on control codes and claw layouts, and on which devices support 90 and 120 FPS.

How many tiers are there in BGMI?

Ten: Bronze, Silver, Gold, Platinum, Diamond, Crown, Ace, Ace Master, Ace Dominator and Conqueror. The first six are each split into five sub-ranks from V to I.

What is the highest rank in BGMI?

Conqueror, held by the top 500 players on each server in each mode. It is the only tier awarded on placement rather than points.

Do BGMI ranks reset every season?

Yes, partially. Points are cut at the end of each roughly two-month season and you restart lower down, with the size of the drop depending on how high you finished. Tier rewards are based on your highest tier of the season.

Photo credit: Imago

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